All Content
Blogs
Forums
News
Tutorials
Log In
Join
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
18
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to Graphics and GPU Programming
Advertisement
Portals
Graphics and GPU Programming
Programming
Started by
Mats.G
February 07, 2000 03:53 PM
-1
comments, last by
Mats.G
25 years, 1 month ago
Mats.G
Author
122
February 07, 2000 03:53 PM
Is there any docs around that´s describing a good way to find out good spots for portals? Currently I add them by hand
(I don´t want to use a quake editor for it.)
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
C++ game implementation
For Beginners
A survey about game development
GDNet Lounge
Which Engine Is This?
Engines and Middleware
click and drag sprite
For Beginners
Support for template functions is now implemented in 2.38.0 WIP
AngelCode
How to calculate distance map
Artificial Intelligence
Advertisement
Recommended Tutorials
How to Screw Up a Perfectly Good Game Company in Ten Easy Steps
Business and Law
Box Filtering Height Maps for Smooth Rolling Hills
General and Gameplay Programming
Introducing Xcode Tools for iPhone Development
General and Gameplay Programming
Gentle Introduction to Google Analytics for Flash
Engines and Middleware
10 Ways To Improve Your Indie Game Development
Production and Management
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top