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New gameplay to a depth charge clone

Started by January 20, 2002 08:17 AM
2 comments, last by lutas 22 years, 11 months ago
What kind of features can be implemented into a Depth Charge clone? I've got a little demo of the engine up at this address. I've had a few ideas which I've listed below: Game Modes:> Arcade Survival (hitting subs increases time) Mission Attack Multiplayer (possibly) Where mission attack can consist of things such as 1) one shot to hit 1 sub 2) hit only a certain colour 3) amass so many points in so many shots/time Anyone got any comments and/or improvements on this model? Philip Lutas CEO of Optical Realities Edited by - lutas on January 20, 2002 9:22:00 AM Edited by - lutas on January 20, 2002 9:24:38 AM
Philip LutasMy site of randomness
Nice game, but the graphics messed up on my system once: I think perhaps the particle effects went off the bottom of the screen.

I think that making some subs that fire back would make it a little more interesting.

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Very Interesting, what did you use to make the graphics? I like the stylized look

Thoughts...

1) Kylotan has already said the first thing that came into my head. I like the suggestions you had, but how would you implement head-2-head multiplayer?

2) Have extended level design, (you may not want to deal with this) a scrolling mechanism to have the level pan out further, with bosses and other interesting objects. Then move the water level to about 50% up the screen and have airplanes fly over head and drop torpedo-bombs (or not).

3) Have different sub types. Small ones that move up and down as well as sideways. Large ones which launch (along with the usual torpedos) special anti-fleet weapon systems, which float up to the surface and then explode, launching several smaller missile type weapons which arc through the air and then splash-down all around.

George D. Filiotis
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Geordi
George D. Filiotis
I''m thinking about adding multiplayer support by having 2-4 boats at the top each with their own colour. The object of the game naturally being to shoot subs of rival colours whilst avoiding your own colour.

The use of power ups for multiplayer could be useful too such as extra shots for a limited time or the ability to freeze the other players subs (so that they are easier to hit)

Also, subs firing back is on the top list of my priorities since 90% or so of the people that have tested it suggested the same thing

Not so sure about different sub patterns but I will be adding a special unit floating around the bottom (kinda like Space Invaders)

I think the idea of scrolling could be nice but a tad excessive and would only start to confuse the player so I''ll leave that out heh.

Finally in regards to the graphics, look no further than Optical Realities one and only gfx artist, Mikael Andersson. Give him a compliment mail at mikael@opticalrealities.com I''m sure he''d appreciate comments

Philip Lutas
Optical Realities
Philip LutasMy site of randomness

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