doubt??
Hi,
for a demo of mine i would like to add a sceenory as the background....but i dont know how to do the same...i tried to use glBitmap function with little success....
how can i do the same...examples will of great help...
i would also like to know whether the following implementation of the same is a good idea....
create a huge cube which will encompass my small world (which consists of a road, a few buildings etc) and texture map the interior of the cube....
how can i tex map the interior of the cube...i have the cube loaded but i am finding tex mapping the interior of the cube a bit difficult...some example will be of great help
Also i have another doubt in loading of .MD2 models...i followed the implemetation given in Game Programming tutorials in NEHE...i successfully loaded the model...but when i try to map the RUN state of the model to the UP arrow (so that when i move fwd the RUN animation takes place)...nothing happens...why is it???
Thanks in advance
bye
Ashwin
Ashwin "DiGiTaL-AsH" Desikan
quote:
Original post by digitalash
for a demo of mine i would like to add a sceenory as the background....but i dont know how to do the same...i tried to use glBitmap function with little success....
Don''t use glBitmap or glDrawPixels. Simply switch to an orthographic projection matrix and render a textured quad the same size as the image.
quote:
Original post by digitalash
create a huge cube which will encompass my small world (which consists of a road, a few buildings etc) and texture map the interior of the cube....
That''s both a bad and a good idea. Instead of a ''huge cube'' just create a small one that is rendered before anything else while depth testing is turned off. This method is called a ''sky box'' normally.
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