DIRECT 3D
just one question...
does direct 3d offer any features that opengl doesnt provide?
i mean this developer wise, do programmers have more to do
wit direct3d??
..I still dont get the difference between c and c++...
I so know better than to answer this, but here I go doing it anyway. Short Answer: No. Long Answer: There''s more Win32 specific stuff it can do. However, you can do most (if not all) of those things with the Win32 API while still using OpenGL if you know what you''re doing.
The universal answer to graphics API related questions: Don''t worry about it, just get writting code. If it doesn''t do what you want, that''s your fault, not the API''s.
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The universal answer to graphics API related questions: Don''t worry about it, just get writting code. If it doesn''t do what you want, that''s your fault, not the API''s.

All the more "advanced" stuff like shaders & frgament mofifiers that DX8 does will come out in OpenGL 2.0.
However, Q3 uses OGL, as do other major games.
Null and Void is absolutly correct.
Its all in your hands.
the bugle4D engine;
a new dimension in graphics...
[link]http://members.tripod.com/thefivelions/bugle4d/[/link]
However, Q3 uses OGL, as do other major games.
Null and Void is absolutly correct.
Its all in your hands.
the bugle4D engine;
a new dimension in graphics...
[link]http://members.tripod.com/thefivelions/bugle4d/[/link]
~V'lionBugle4d
quote:
Original post by Vlion
All the more "advanced" stuff like shaders & frgament mofifiers that DX8 does will come out in OpenGL 2.0.
They''re in OpenGL 1.x as well and are completely (and arguable more; see an old press release from NVidia) accessable as extensions.
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