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DirectInput & Debugging

Started by February 05, 2000 01:42 PM
0 comments, last by Torin 25 years, 1 month ago
I have DirectInput take over the keyboard and mouse, but then when I attempt to debug I cannot type, as my game still has control of the keyboard. I tried setting the cooperative mode to non-exclusive, but then I do not seem to get any input from the keyboard whatsoever! I have a message handler for the WM_ACTIVATE message which unacquires the keyboard and mouse, but I guess that message isn''t sent when the program hits a breakpoint, because I still have no keyboard control. I am using MSVC++5 /w the DirectX 7 SDK. The SetCooperativeLevel call in my in_initDevice function is this : hr = deviceArray[idx]->data->SetCooperativeLevel (sys_mainWnd, DISCL_FOREGROUND / DISCL_NONEXCLUSIVE / DISCL_NOWINKEY); ( The deviceArray[idx]->data does point to an IDirectInputDevice7 object ). Please, help! - Torin

Fixed it. Thanks anyway!

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