LineTo
I don''t beleive you can use Win32 API functions in a non-Win32 app, which is what a console is. But I could be wrong...
_________________________________________________________________
Drew Sikora
A.K.A. Gaiiden
ICQ #: 70449988
AOLIM: DarkPylat
Blade Edge Software
Staff Member, GDNet
Public Relations, Game Institute
3-time Contributing author, Game Design Methods , Charles River Media (coming GDC 2002)
Online column - Design Corner at Pixelate
NJ IGDA Chapter - NJ developers unite!! [Chapter Home | Chapter Forum]
_________________________________________________________________
Drew Sikora
A.K.A. Gaiiden
ICQ #: 70449988
AOLIM: DarkPylat
Blade Edge Software
Staff Member, GDNet
Public Relations, Game Institute
3-time Contributing author, Game Design Methods , Charles River Media (coming GDC 2002)
Online column - Design Corner at Pixelate
NJ IGDA Chapter - NJ developers unite!! [Chapter Home | Chapter Forum]
Drew Sikora
Executive Producer
GameDev.net
quote: Original post by Gaiiden
But I could be wrong...
True, but this time you aren''t.
Samurai_x: Sorry, dude. Graphics will have to wait a little while longer.
[ GDNet Start Here | GDNet FAQ | MS RTFM | STL | Google ]
Thanks to Kylotan for the idea!
quote: Original post by Oluseyi
True, but this time you aren''t.
Ah! That''s always good to know. Yes indeedy do...
Drew Sikora
Executive Producer
GameDev.net
quote: Original post by Anonymous Poster
so theres no way to draw a line in console mode
ASCII Art...?
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No game will ever rule more than CBT!
---Mikael Lax
Only if you want to mess with the display and go into a graphics mode can you draw lines effectively (I''m not even sure Windows lets you do this?)
Alternatively, you could use lots of dashes.
-Mezz
Alternatively, you could use lots of dashes.
-Mezz
You could get away with using the inline assembler and mode 13h graphics couldn''t you? Fun stuff
Drew Sikora
Executive Producer
GameDev.net
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