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blood effects?

Started by February 04, 2000 10:27 AM
1 comment, last by Jimbo 25 years, 1 month ago
I''m trying to figure out a way to make the "blood-splatter" effects in my game look good. I''ve thought of either simply blit pixels for some kind of a "fountain-effect" or draw some bitmaps that I then animate.. But I want something better looking!! Any suggestions? I''m programing in DirectX with 256 colors.. Some kind of particle-effect-thing maybe?
A particle system would probably be a good way of doing blood.

Breakaway Games

Former Microsoft XNA and Xbox MVP | Check out my blog for random ramblings on game development

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Blood splatters pretty quickly. Maybe you could just draw a "splat" and map that over the bitmap currently used on your wall (behind the character).

E:cb woof!
E:cb woof!

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