quote: Original post by vincoof
It''s an interesting situation, but the thing is that she''ll always have her ability to get magic from lemmings.
Unless she can seal her power somewhere, the rest of the world will always fear for a return of the "evil" elvish in the future.
You can bet that the credibility of the inhabitants will suffer if you skip this point.
"Urgh, elvish are monsters, they tried to kill us all in the past ! What ? Oh, look at her... she''s so cute ^^ Just let them live freely, they can be our friends !"
Well, of course it won''t be shown exactly like that in the story. But it will be like that in some way.
Uhh...he he...you arn''t giving me enough credit...I''ll put it this way Ariel could very well become a mytar if played correctly...something that hasn''t really been done much in games
quote:
This is a very good idea, but it has almost never been used in games for many reasons.
Firstly, this is not very intuitive to cast spells using combinations. Players have to learn spells, which is a bit frustrating at the beginning. And it''s also frustrating to miss a spell just because you tried to do it too fast (wil happen often in a real-time game).
Secondly, you can not have a lot of different runes (especially if you plan on using a gamepad excusively), and then the combinations are very limited, unless... you find another solution
There are a few other artefacts (like cancelling the spells, or casting an unkown spell combination, ...) but I don''t think you have to bother much of the two above.
time would slow down to 1/4 normal speed when the player casts a spell...this should be sufficent time to do what has to be done (altho I may slow it down even more)...I just don''t want somebody to cast a 33rd level spell without haveing to worry about getting slashed in the process...selecting the runes would be simple...press up/down would allow you to cycle through the choices (would sorta look like a slot machine...you can see when the next rune is if you press up/down before you do so)...pressing right (once a rune is in place) allows you to select the next rune...pressing left clears the current one and allows you to reselect the previous one...when you are selecting runes the game will tell you what the current combination will cast (tell you what the spell is)...
The story is very tightly integrated to the gameplay (which is why it''s hard to post about gameplay without explaining some of the story)...