SiCrane : Are you a professional GB developer? If so, could you send me an e-mail, I got *two* quick questions for you. I promise, only two. And they don''t really fit into any topic on this board. Well, maybe they do, but it might be kind of embarassing for me.
CodeWarrior Rocks. At lease if I ever get it then it will.
C or C++ for console games?
From what I heard about concul programing is that C is recomended for all conculs. You can''t use C++ on GB and NeoGeoPoket. Most of the games made on Playstation with C++ have not worked for more then 10 minutes. N64 is the only complient C++ users, but most of the games will have some glichs against the players. Most of the glichs are Dieing Instantly, items missing, or movement disabling instantly. I play one of the C++ games, I can''t remember the name right now, but I encountered a creature that wasn''t even in the game, can I lot all of my weapons except for the one I had equiped. So most of the conculs will not have C++ on them.
Ummm... If there are bugs like losing weapons and dying instantly and stuff, then that''s not because of the programming language, it''s because of the program... Major bugs like that probably wouldn''t show up unless the programmers made mistakes in the code..
Gromit: I''m not a professional/full-time Gameboy developer. I''m a consultant, but I might still be able to answer your questions.
LackOfKnack: Codewarrior can target BeOS and Linux as well.
Cloud: Not to be offensive, but is there a language barrier problem here? Your use of the term C++ makes it sound as if you believe that is being emulated or run in a virtual machine or some such other. Compiled C++ code, by itself, cannot be responsible for the program defects that you describe.
LackOfKnack: Codewarrior can target BeOS and Linux as well.
Cloud: Not to be offensive, but is there a language barrier problem here? Your use of the term C++ makes it sound as if you believe that is being emulated or run in a virtual machine or some such other. Compiled C++ code, by itself, cannot be responsible for the program defects that you describe.
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