I think I may of thought of a way of pretty good clipping for mainly indoor engines. Also please tell me if this is known and used a lot, if not, Lets call it RJ Culling(or Sumtin wit RJ in it

dat my name), Well, I was thinking,
Every ten frames or so why dont you do a QUIK search through the Z buffer, Find the greatest Depth in it, and if it is smaller than your Maximun Depth(whatever it is) then replace the far Z Clipping with that, And repeat every 10 or so frames, Wouldnt this Speed up the procces by A LOT

(if this is already being used, please tell me how, and forgive me, thanks

)
Copyright(c)2000 RJ's Games
(hehe)
Edited by - Esap1 on 2/2/00 9:20:22 PM