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Detailed flocking info ??

Started by January 03, 2002 06:21 PM
2 comments, last by edotorpedo 22 years, 10 months ago
Does anyone know where I can find this? I found some resources, but they all seem very abstract. Does anyone know if there are some detailed articles out there ? Thanks, Edo
Edo
there was a post about this a few weeks ago, some guy on there explained it pretty well i think.
you can also try this.

--- krez (krezisback@aol.com)
--- krez ([email="krez_AT_optonline_DOT_net"]krez_AT_optonline_DOT_net[/email])
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quote: Original post by edotorpedo

Does anyone know where I can find this? I found some resources, but they all seem very abstract. Does anyone know if there are some detailed articles out there ?

Thanks,

Edo


It does not get any more detailed than this:

http://www.red3d.com/cwr/steer/
(this guy invented the concept)

http://www.red3d.com/siggraph/2000/course39/
(look for Robin Green''s tutorial with code)

Good luck,

Eric
quote: Original post by Geta
Original post by edotorpedo

Does anyone know where I can find this? I found some resources, but they all seem very abstract. Does anyone know if there are some detailed articles out there ?

Thanks,

Edo


It does not get any more detailed than this:

http://www.red3d.com/cwr/steer/
(this guy invented the concept)

http://www.red3d.com/siggraph/2000/course39/
(look for Robin Green's tutorial with code)

Good luck,

Eric


Geta is exactly right; those are the best single references you can have, I think.

If you want to see a bunch of implementations I have links to various ones off my web site (click on the flocking link at the bottom).

Good luck!





Ferretman

ferretman@gameai.com
www.gameai.com

From the High Mountains of Colorado



Edited by - Ferretman on January 9, 2002 9:44:51 AM

Ferretman
ferretman@gameai.com
From the High Mountains of Colorado
GameAI.Com

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