Detailed flocking info ??
Does anyone know where I can find this? I found some resources, but they all seem very abstract. Does anyone know if there are some detailed articles out there ?
Thanks,
Edo
Edo
there was a post about this a few weeks ago, some guy on there explained it pretty well i think.
you can also try this.
--- krez (krezisback@aol.com)
you can also try this.
--- krez (krezisback@aol.com)
--- krez ([email="krez_AT_optonline_DOT_net"]krez_AT_optonline_DOT_net[/email])
quote: Original post by edotorpedo
Does anyone know where I can find this? I found some resources, but they all seem very abstract. Does anyone know if there are some detailed articles out there ?
Thanks,
Edo
It does not get any more detailed than this:
http://www.red3d.com/cwr/steer/
(this guy invented the concept)
http://www.red3d.com/siggraph/2000/course39/
(look for Robin Green''s tutorial with code)
Good luck,
Eric
quote: Original post by GetaOriginal post by edotorpedo
Does anyone know where I can find this? I found some resources, but they all seem very abstract. Does anyone know if there are some detailed articles out there ?
Thanks,
Edo
It does not get any more detailed than this:
http://www.red3d.com/cwr/steer/
(this guy invented the concept)
http://www.red3d.com/siggraph/2000/course39/
(look for Robin Green's tutorial with code)
Good luck,
Eric
Geta is exactly right; those are the best single references you can have, I think.
If you want to see a bunch of implementations I have links to various ones off my web site (click on the flocking link at the bottom).
Good luck!
Ferretman
ferretman@gameai.com
www.gameai.com
From the High Mountains of Colorado
Edited by - Ferretman on January 9, 2002 9:44:51 AM
Ferretman
ferretman@gameai.com
From the High Mountains of Colorado
GameAI.Com
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