Complex Surface creation - an offscreen flipping chain
I want to make an offscreen flipping chain, in system memory, so I try using the following flags when creating the surface:
ddsd2.dwFlags = DDSD_CAPS / DDSD_BACKBUFFERCOUNT;
ddsd2.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY / DDSCAPS_COMPLEX / DDSCAPS_FLIP;
ddsd2.dwBackBufferCount = 1;
But I get DDERRR_INVALIDCAPS
I''ve tried using the DD util app that lets you create surfaces using whatever flags you want.
When I used that it gave me an error as well.
So then I tried creating two surfaces, one specified as the FRONTBUFFER and another the BACKBUFFER and then doing an AddAttachedSurface, but again that didn''t seem to work ( got an invalid caps error, even though the DD util app said the combination of flags I used would create a surface )
Has anyone done this ?
How can I get it to work?
thanks
- Steve
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