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Original post by coderx75
MFC is just a quick way of doing something complex at the cost of some serious overhead.
Actually, it''s a quick way of doing something that isn''t relevant to most games. Very few games use the standard windows GUI, so won''t gain much from a GUI library (be it MFC or something you write yourself.)
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In my opinion, its better to put together your own library of GUI objects and work off that. It''s cleaner but less standard (whatver "standard" means these days).
no no no, that''s not the right answer - the best way is to get _someone else_ to create that library of GUI objects, and use that
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my personal preference is wxWindows (http://www.wxwindows.org/)
- the DLL is 2.5 meg, and a simple MDI text viewer/editor is about 70KB. Statically linked (ie: DLL not needed) it''s about 600KB.
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A simple "Hello World!" program should run about 40k in win32... same thing in MFC is about 1.2 meg. That''s a lotta bytes to simply put 12 characters on the screen.
Not entirely a relevant statistic though - does that 1.2 meg stay constant while you add real functionality? I''m not saying there isn''t bloat, just that ''hello world'' isn''t the ultimate stress-test app for seeing how good MFC is