MD2 Models
Does anyone have any idea how may I calculate vectors normal for lighting for thoes models?
Take the Cross Product of 2 vectors on the triangle and then normalize the result it. The normal direction depends on what order the vectors are in relation to the triangle(clockwise or counter-clockwise).
Here''s a link for vector :
http://www.flipcode.com/geometry/
Here''s a link for calculate normals :
http://nate.scuzzy.net/docs/normals/
========================
Leyder Dylan
http://ibelgique.ifrance.com/Slug-Production/
http://www.flipcode.com/geometry/
Here''s a link for calculate normals :
http://nate.scuzzy.net/docs/normals/
========================
Leyder Dylan
http://ibelgique.ifrance.com/Slug-Production/
========================Leyder Dylan (dylan.leyder@slug-production.be.tf http://users.skynet.be/fa550206/Slug-Production/Index.htm/
...
Shouldn''t exist a ''table of normals'' indicized by a field of the vertex structure of the md2 file?
I used to think so...
tFz
Shouldn''t exist a ''table of normals'' indicized by a field of the vertex structure of the md2 file?
I used to think so...
tFz
tFz
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