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In Need of Game Programmer for Project - God Vain

Started by January 08, 2025 12:38 AM
1 comment, last by UXGamerLabs 2 days, 10 hours ago

About the Project:
God Vain is an ambitious indie game exploring themes of faith, rebellion, and the blurred lines between divinity and monstrosity. The game centers on the archangel Michael’s fall from grace and his crusade through a hellish, gothic city known as Abastia. Using grotesque powers to mold flesh and bone into weapons, Michael wages righteous carnage against humanity’s manifested sins. The game combines visceral combat, resource management, and dark storytelling into a uniquely immersive experience.

We’re assembling a small, passionate team to bring God Vain to life. This is a collaborative, creative project where your voice and skills will help shape the game’s vision.

*God Vain is developed using the Godot 4 game engine

*God Vain, at the time of this listing, is in the conceptual phase of the development process.

Tone and Setting:

  • Suffocating industrial-gothic aesthetics with dark religious overtones.
  • Abastia is a sprawling, monolithic city, equal parts divine rebellion and industrial nightmare.
  • Themes of sin, faith, hubris, degeneracy, violence, permeate the world’s design and narrative.

Core Gameplay:

  • Combat-focused with innovative mechanics that blend third-person fast-paced action and strategic resource management.
  • Unique "gore weaving" system: players transform enemy remains into powerful weapons and tools.
  • Challenges players to adapt to enemy vulnerabilities, using grotesque creativity to overcome escalating horrors.

Positions Currently Available:

  1. Lead Programmer (Gameplay Systems):

    • Design and implement core gameplay mechanics, focusing on fluid combat and the gore weaving system.
    • Experience with 3D engines (Unity, Unreal, or Godot).
    • Comfortable with AI behavior, physics systems, and resource management mechanics.
    • Design code for user interface and user experience systems
    • Implement game assets via code such as: animations, sound effects, visual effects, etc.

What We’re Looking For:

  • Passionate individuals excited about contributing to an indie project.
  • Experience and adeptness in at least one programming language (preferably one of the following: C++, C#, Python, GDScript)
  • Strong collaboration and communication skills.
  • An appreciation for dark, atmospheric storytelling and innovative gameplay.
  • Experience in your field (indie or professional work is a plus).


What We Offer:

  • A chance to be a core part of an ambitious and creative project.
  • Flexible, remote work environment.
  • Shared ownership of the creative process and intellectual property.
  • Potential for revenue sharing upon game release (details negotiable).
  • Goal oriented and or hourly pay
  • Gain experience in game development

How to Apply: Send an email to johncrow9936@gmail.com with the subject line "God Vain Application - [Your Name]." Include:

  • A brief introduction about yourself and your interest in the project.
  • Portfolio, resume, demo reel, or relevant work samples.
  • Your availability and any questions you have about the project.

Applications are reviewed on a rolling basis. If your application is selected to move forward you can expect a response within one-to-two weeks. I excitedly await your interest in being a part of this creative project and bringing God Vain to fruition. Thank you.

Additional Information About God Vain:


Story Summary:

God Vain Story Summary.pdf


Concept Art:

God Vain Concept Art.pdf


Mood board:

https://www.canva.com/design/DAGGdMM23Go/VzGEyAQ4Wpnr7F6BcHcyPA/edit?utm_content=DAGGdMM23Go&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton


Video Game Inspirations:

Ultrakill, Devil May Cry, God of War, Bayonetta, Dante’s Inferno, Resident Evil, Bloodborne


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