Hello, I start to learn more and more about composing music for games 🙂
I have a question about dynamic & linear music.
So for example the music is composed dynamically for the video game so there would be for a basic example different sections / loops that work seamlessly together (Horizontal and Vertical).
There are Games that have this type of dynamic music in game but also a linear / static soundtrack release.
How does this get achieved? What would be a common way to do this? So that you got you're dynamic music in the game but also the “linear/static” soundtrack release?
I would be very glad if some one could give me some information on this topic.
Greetings