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Composer of 7 months, still feel like a beginner

Started by October 21, 2024 11:19 PM
4 comments, last by JezzaRoddy 1 month ago

Hi. This is my first post on this forum. Just to quickly introduce myself, my artist name is Jezza Roddy, and I started officially as a video game composer this year in April. In this short amount of time, I've been able to gain experience with the following:

Composing for a side-scroller mecha beat'em up (Godgear Ragdrahod)

Wrote a track for a VR sneaking game called Mind Dive (in Kyoto City)

Joined Ludum Dare 56 (although we couldn't finish the game in time)

OST Composing Jam #7 (I didn't place too well. This was mostly because I didn't know how to use articulations yet, but I was surprised even with the low quality at the time how many people liked what I did)

Since it seems like I need to include a question in my post, I want to ask about this: When I am mixing my music, I have reached a point where I can somewhat pinpoint the bad frequencies, eliminate them, and get a decent balance in my tracks. I've found how to get a bigger sound to avoid clipping in my main channels, but when I look at the side channels, they usually go way in the red.

I've tried to see if this is something that is just a part of the process or if I need to actually find a way to bring those down. it usually never sounds bad to me, but that could just be my amateur ears not being able to detect issues. Now, I'm sure I need to upgrade my software because I'm currently using REAPER stock plugins, specifically the mid/side encoder and decoder, but are there any other tips besides upgrading? Big thanks!

My goal is to make Dashie say, “WHO TF WAS IN THE STUDIO”

Demo reel: Jezza Roddy's Home Page

JezzaRoddy said:
When I am mixing my music, I have reached a point where I can somewhat pinpoint the bad frequencies, eliminate them, and get a decent balance in my tracks. I've found how to get a bigger sound to avoid clipping in my main channels, but when I look at the side channels, they usually go way in the red. I've tried to see if this is something that is just a part of the process or if I need to actually find a way to bring those down. it usually never sounds bad to me, but that could just be my amateur ears not being able to detect issues. Now, I'm sure I need to upgrade my software because I'm currently using REAPER stock plugins, specifically the mid/side encoder and decoder, but are there any other tips besides upgrading?

Clipping is not a problem in most modern audio production software, except at the final output when the mix is encoded in a file. All intermediate audio processing is done in floating point, which means that clipping cannot occur (audio samples can be in any range). Some file formats (e.g. 32-bit float .wav) don't clip audio either. For those that do, you need to ensure the audio does not exceed 0dB at the master output, usually by inserting a limiter effect (or just turning down the volume).

I find that most people do far too much equalization. Be very certain when EQing that there is an actual problem with the audio signal, as opposed to your listening hardware (monitors or headphones) or room. It's easy to make something sound good with one setup, but unless your listening setup is perfectly flat (few are), you will actually be degrading audio quality. If you boost, make it a wide bell filter or shelf filter. If you cut, make it as narrow as possible. Check the raw audio with a spectrum analyzer to make sure there is too much before cutting frequencies. In most cases with sampled instruments or synths, little EQ is required. Only with real microphones on real instruments will you need to do any significant EQ, since you are dealing with raw audio signals that haven't already been EQ'd by someone else.

The only kind of EQ I do commonly is to roll off low frequencies. Generally, I will put a high-pass filter on every track, with the cutoff frequency and slope depending on the instrument. Some examples: kick drum (40Hz), bass guitar (100Hz (yes, that high)), snare drum (120Hz), guitar (160Hz), vocals (200Hz), drum overheads (400Hz). If an instrument doesn't have musically important energy in lower frequencies, remove it with the high pass filter to clean up the mix.

The next thing to be concerned with is dynamics (compression). I generally first independently compress tracks with lots of unwanted loudness variation (e.g. vocals). Then, I submix groups of instruments (e.g. guitars, strings, drums, vocals) to their own buses, so that I can apply dynamics processing to all tracks in the bus together. Then, those buses get mixed together at the master output, where more processing may be applied (limiter). This hierarchical compression scheme helps to keep volume consistent and avoids fluctuations in level of the different instruments. For instance, bus compression of vocals automatically keeps vocal volume consistent, regardless if there is 1, 2, 3 or 4 people singing at once. Like with EQ, you want to careful to not over do it with compression. Good default starting settings are 10ms attack, 20ms release, 2:1 ratio. Generally the gain reduction shouldn't be more than about 6dB or else you are doing too much.

If you were to upgrade at all, I would just get some quality plugins. Highest priority would be a good lookahead limiter, followed by a good compressor, and probably a good reverb. For mastering and bus compression, a good multiband compressor is useful to automatically balance frequencies. There's no sense in spending money on EQ plugins, since there is fundamentally little difference between them (it's just math). Linear phase EQ generally sounds bad (due to non-causality) and isn't worth it. Reaper seems good.

My background: I have 20+ years experience with audio production, mixing/mastering, and live sound, and a PhD in acoustics simulation. I spent 7 years creating my own custom DAW software from with 60+ pro-quality effects, which I now use for all my recording projects.

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@Aressera Hello. Thanks for going in depth like that. The tech side of things in music has always been my weakness, and I used to avoid it at all costs. I'm only facing it head-on now because I switched from gigging to composing, so at this point I have no choice.

Big thanks for sharing your flow. This will be a good starting point for me to begin experimenting.

So, you created your own DAW, huh. Interesting. Are you also selling it, or is it just for personal use?

My goal is to make Dashie say, “WHO TF WAS IN THE STUDIO”

Demo reel: Jezza Roddy's Home Page

I would recommend you check out the UBK Happy Funtime Hour podcast. It's two guys, Nathan Daniel and Gregory Scott and they discuss all kinds of things related to production, arrangement, mixing and mastering. It's a great and free learning resource.

Mixing and mastering can be tricky and you are at the very start of your journey. 7 months is not all that long - these skills can take years to learn and master. The more you dig in the more you're learn just how much arrangement can make your mix easier/cleaner. The better your arrangement improves, usually the better your composition gets. These areas all feed into the other.

Signal flow is very important to learn. When I was starting out I didn't really understand it the way I do now. Setting up your session so that each instrument family goes to a bus and then you're doing some clean up processing at each level: individual tracks to busses and then to the master bus. Gain staging also can really help too.

I'll not go super deep into each of these topics as this post would become a novel. Just know that you're at the starting point, learn and study what you can and have fun. You don't need to master (pun intended) all of this at once. It's quite likely that you'll rotate, organically, between topics as your knowledge and skill increases.

Be creative and have fun!

Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios
Austin, TX

@undefined big thanks for your reply. I know the amount of time has not been long for me. I'm trying very hard to improve quickly, but since I love music even the worst times are enjoyable.

I've also improved a lot since I made this original post, but definitely feel like a beginner compared to most guys still. I'll keep going.

My goal is to make Dashie say, “WHO TF WAS IN THE STUDIO”

Demo reel: Jezza Roddy's Home Page

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