so you get cook torrance DFG specular, hard limit it to binary with a threshold, then render a multisampled high detail fractal with a rough surface, and u get this effect. π
β¦. https://www.youtube.com/watch?v=1OmoiEQteZ4
so you get cook torrance DFG specular, hard limit it to binary with a threshold, then render a multisampled high detail fractal with a rough surface, and u get this effect. π
β¦. https://www.youtube.com/watch?v=1OmoiEQteZ4