Hello guys π I tried to find some similar thread but I didn't, I apologize in advance if I missed it π
I'm approaching game development by following the general advice I read on the web (including this forum of course).
So I'm starting small, I'm trying to develop my Pong version in Unity:
I'm breaking down every single problem in smaller tasks, in some case I try to not follow a tutorial if I have an idea how something should be done (and then comparing what I did with what the tutorial does) etc
So I'm learning and, hopefully, someday I'll have an interesting portfolio.
But talking about the present, I've realized that I have some lacks in terms of mathematical subjects (trigonometry, physics etc).
So when I face a mathematical problem that requires some knowledge that I don't have (or I need to review because I don't use it so often), I'm not sure if I should put aside the development and focus on studying that topic.
And I'm not sure if I should just study what I need to solve that problem (and the basis to understand the concept(s) that I need if there are) or if I should study the βentireβ subject and go back to development with a stronger generic foundation.
Another solution would be to parallelize development and study (but I also work so it would be difficult and probably frustrating but I'm open to this possibility).
So my question to you is this: how do you mix practice and study if you are in my situation (or if you were)? Do you have any advice about this?
Thank you in advance π