When I implement a 3d physics engine, stacking box fall easily. ThenI added warm start, it's more stable now. But it still slightly slide to one side when 10 or more boxes stack.
I don't know if there are bugs in my physics engine, or just precision or parameter fine-tuning problem. Can somebody help? thanks sincerely.
![](https://uploads.gamedev.net/messages/monthly_2024_06/ed7bf9fa5dd34eb9a78cdbcae0748bec.b783de4dc77153c5feaa582be6a494a.png)