Hello, I'm working on an MMO-ish engine and am currently looking to add jumping, falling, and walking up/down sloped surfaces.
My question is: how do MMOs typically handle gravity? With so many entities to simulate, it seems non-ideal to constantly be applying a downwards force and resolving collisions with the ground. Is my intuition incorrect and they do it anyway? Or do they do some sort of “cast a ray down, handle ground/slopes/empty air differently” approach?