Side note: I think the power of editing the title would be amazing…
My game has an unique money system.
Instead of picking up money directly, you first collect scrap, and then you turn it into a slightly random amount of money.
Scrap comes in lots of 0.1, 1, 5, or even 10, depending on the value of the material. Scrap with a 1+ value can be found alongside small Wire Balls, which are the most basic Scrap material and they give you 0.1 RT. What is RT? It's a value known as Reciclyng Tally, and is used both as a currency for conversion, material or to upgrade gear.
Picking up Scrap raises your Recycling Tally, which you can bring to a Scrap Machine and turn it into money.
The system is as follows:
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1 RT = 5 Gold (base value with no upgrades)
For each world clear, it multiplies by 1,1x (maximum of 20,9x by clearing all 19 worlds).
For each player level, it multiplies by 0,01x (maximum of 0,99x by reaching level 99).
Then, it's divided by 2,5.
Example:
The player is at World 5 (5,5x), and they are level 20 (0,20x), but only has 1 RT, so:
G = RT*Area(RT*Lv)/(2,5) (Gold equals Recicling Tally multiplied by current area, multiplied by Recicling Tally by current player level, then divided by 2,5)
5*5,5(5*0,20)/(2,5) = 27,5(1)/(2,5) = 27,5/(2,5) = 11 Gold.
1 RT in World 5 and Level 20 equals 11 Gold.
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So, if the player had 200 RT instead…
5*200 = 1000
1000*5,5(1000*0,20)/(2,5) = 5500(200)/(2,5) = 1100000/(2,5) = 440000 Gold.
200 RT in World 5 and Level 20 equals 440.000 Gold.
Some basic goods cost over 2000 Gold, and some may even cost 20.000 Gold.
The scrap machine has a chance to generate additional 1,2x or subtract -1,2x. Thus meaning it may generate 528.000 Gold or 366.666 Gold.
Depending on the game stage, prices rise or lower.
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Thoughts? I think it gives too much Gold for only being 200 RT and in such an early point of the game.