TL;DR
- Beta testers needed for in-development AI tool suite for creatives.
- For people wanting the ultimate tool against writers block to supercharged creativity and productivity.
- Transformer-based foundational model with RAG memory system (Not a GPT wrapper).
- Throw any development documents or images you have in and the system will automatically compiling create a game “Universe” with a full understanding of everything you hoped to build.
- Create or compile any number of characters with full immersion role-playing to chat, create dialogues, and develop Scenes.
- Create or compile Quests/missions, Locations, Items, or Scenes uniquely or in bulk.
- Tools for assistive story writing.
- Tools for bulk batching actions: text, dialogue, story options.
Please forgive me, this post won't have the enthusiasm and depth as my original post, which I haven't gotten over the loss of. But the Chanel be posted in the proper section so I shouldn't fear it being deleted before being seen.
My team and I are not game developers (assuming boardgames don't count), but we have aspirations. I myself have a career in filmmaking with high hopes of continuing to work in creative storytelling till the end of my days. But we've been hard at work for the last eight months or so to develop a platform for creatives that I think will be of excellent use to game developers across the spectrum.
Brain~Wave is a comprehensive AI tool suite built to help facilitate people create their projects faster, efficiently, and enjoyably. More than anything, in my time using it I have been stunned by the deep wellspring of creativity sitting inside of me, that is almost always kept under wraps from a general sense of writer's block. But I found that by only needing to provide half of the thinking needed to create, I like many others, become a fount of unique and imaginative ideas.
Also I've seen firsthand how being able to enjoyably dabble in creative exploration allows me to be creative first, and critique afterwards. Which is the most necessary workflow for my own productivity.
Purely when it comes to characters, their dialogue, and interactions I always come back to a quote from the irreplaceable national treasure, Bill Watterson, creator of Calvin and Hobbes. My mangled memory of it from a foreword in one of his many books or something to the effect of: “to write believable, consistent, and realistic characters, you simply need to imagine yourself as them through and through.” A phrase well deserving of the adage easier said than done.
As I mentioned before, this is a new style of AI that should become far more common place in the coming years. The most important difference is our system takes everything that you provide to it, from design docs to concept art, and creates an insanely deep true understanding of the game universe you are trying to build. Inside of that universe, everything maintains a strict adherence to how you hoped to create your game. So unlike other AI tools we are constantly trying to write in instructions to keep it relevant and on task, that is the absolute base foundation of our system.
We want to hear feedback about how people find the system fitting their needs, their expectations, and how it is helping or harming their productivity. We truly feel this is a powerhouse of a tool, but it will always come down to the end-user on how they choose to use it or not.
We have most of the tools available immediately and some coming within a short period of time. Our co-writing tool in the future will be a wildly powerful co-author to assist you and guide you through building longer narrative text for lore, back stories, world building, and more. Our Serializer tool will be invaluable if you want every character to have 100+ things to say every time somebody talks to them without omission starting. Or you decide you need to have 10,000 “barks" of passerby dialogue.
I appreciate you reading this far. This is a weird time for everybody to be vehemently against any a use of AI tools. And for the most part, I can't really fault anyone for that. Having used the tools and systems out there and seeing how haphazardly they perform their jobs, I understand the hesitancy. I also get the fear about the aspect of being replaced. But I think like any other technologies in the past, this will simply be another thing in the tool kit that helps drive creative onward to their best works.
If you'd be interested in giving this system a spin for a few weeks, I would love it if you reached out. If you simply got some thoughts or feedback about what you would hope to see you and expect, feel free to leave a comment. Thank you for giving me a few minutes of your time.