Calin said:
You need to tie a chat bot to a problem solving algorithm that works in a 3d environment I think. Here is an idea: a bot A in a room monitors all objects inside the room ( to see if interactions between objects take place ) if for example another friendly bot B opens the door in the room that’s an interaction between an object and a character ( which is just another object ) hence bot A which is observing the environment for changes will use a greeting phrase. If an object is about to fall on bot B bot A will use a phrase to signal danger. Its not that complicated. Some scripting needs to exist IMO, open ended, MMO type games are boring. The world needs to be going somewhere.
Regarding AI chatbots i'm doubtful. I expect a new all time high of low brow, AI generated content is coming.
People will only accept this crap if their content addiction is already that bad, so they indeed listen to a machine talking to itself. Or even worse, they will talk with those machines themselves, more than to their (probably non existing) family.
Will a future society indeed accept an AI entertainer?
Idk. But probably not all people will. And i'll certainly join the resistance, serving them with ‘handmade’ games if i can.
Calin said:
Who knows one day maybe technology will allow us to be in two places at the same time.
What technology should this be? Neural brain implants or other transhumanism ideas? /:O\
Omg that's even worse. Facing a rising AI god is one thing, but becoming one with it? Fuck, no.
I really think there is a point where we have to stop developing useless tech further and further, at latest once that tech imposes a threat to our society and economy, health or even biology.
And maybe that point is now.
Altman and Jensen can take their AI crap and shove it up their asses, so it goes back to where it comes from.
I don't want it, and i will not use it.
So i will design around a need of dynamic conversation in my game. All this blah blah and cutscene nonsense is just boring anyway. It's a tool movie makers work with, but it's not for us game devs imo. Games are not about talking NPCs. If i need that, i'll do a multiplayer game, letting real people play a role and talk. And if i need intelligence in a game, i will use my own to fake it well enough.
But maybe that's just me, and AI will give us those new and awesome games we desire.
Maybe our lacking creativity can indeed benefit from such AI crutches. We will see, but i hope not.
Otherwise i agree about your examples.
I think friendly NPCs need a routine. Something simple and predictable.
Maybe they are workers in a factory. They work on a conveyor belt. It's all part of some larger mechanical machinary i've mentioned before.
They produce bullets. And the conveyor belts are actually supply lines, transporting ammo to some distant outpost of enemy guards.
Notice: Instead proposing brain implants so you can ‘imagine two different places at the same time’,
i rather attempt to build up motivation for the player, so he uses imagination to think about the option of manipulating the supply line. The player may not actually see those larger scaled relations visually, like he would in a top down RTS. But it is enough if he has reason to think about such large scaled relations. Then he will just do it: Sabotaging the supply line, eventually by manipulating worker NPC behavior, and then enjoying to beat out of ammo guards easily. It will be fun to the player, and we come closer to the goal of merging FPS and RTS mechanics.
Ofc. it's some work to figure out all the details, but i see no need for dynamic NPC AI conversation. And expecting ChatGPT NPCs won't be practical on consumer hardware, i have no interest in related cloud services anyway.
Brian Sandberg said:
We should also try to bound the range of ideas that would actually classify as “FPS innovations”, as opposed to turning it into another genre. It's easy to throw ideas at the wall and end up with a first-person puzzle game, or a vehicle sim where you also occasionally shoot a gun.
I'm afraid we are done with that, and thus the goal of inventing a new genre is our only option to innovate at all.
I'm still primarily a FPS player. But the genre is dead. Not because modern AAA studios fail on it, but because it's just done. It's over, like Rock'n'Roll.
The best games i've played last year were the new Amid Evil DLC, and the Quake II remaster.
Both those games are FPS masterpieces.
But from the current day perspective, neither game tries to innovate. No new ideas. Just perfect level design, basic movement and combat.
You can't do it any better. No way.
If you want to do better, you have to do something different.