quote: Original post by LessBread
<SNIP OF SOME GOOD COMMENTS>
It seems like too much time is spent building and not enough on fighting. If you can come up with a solution, you''ll be onto something big - no doubt.
I agree with you partially. I tend to think that it''s difficult to do too many things. Building of cities, specifically the buildings that allow you to create better units, isn''t the problem. To me the problem stems from having to constantly find resources to gather. So, limiting the amount of MM that a player has to perform to aquire resources is in my mind the key.
As LessBread said in an earlier post - it''s sort of like Simcity meets C&C. Yet, at the same time it''s more like one of those hardcore war games where you just stategize a scenario... make sense?
I will have to say that as you write up these things (or as you revisit them after long down times) you weave in and out of your initial thoughts for the design. I suppose this can be a good thing.
Dave "Dak Lozar" Loeser