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Alternatives to micro-management

Started by December 19, 2001 11:59 AM
10 comments, last by Dak Lozar 23 years ago
quote: Original post by LessBread

<SNIP OF SOME GOOD COMMENTS>

It seems like too much time is spent building and not enough on fighting. If you can come up with a solution, you''ll be onto something big - no doubt.


I agree with you partially. I tend to think that it''s difficult to do too many things. Building of cities, specifically the buildings that allow you to create better units, isn''t the problem. To me the problem stems from having to constantly find resources to gather. So, limiting the amount of MM that a player has to perform to aquire resources is in my mind the key.

As LessBread said in an earlier post - it''s sort of like Simcity meets C&C. Yet, at the same time it''s more like one of those hardcore war games where you just stategize a scenario... make sense?

I will have to say that as you write up these things (or as you revisit them after long down times) you weave in and out of your initial thoughts for the design. I suppose this can be a good thing.


Dave "Dak Lozar" Loeser
Dave Dak Lozar Loeser
"Software Engineering is a race between the programmers, trying to make bigger and better fool-proof software, and the universe trying to make bigger fools. So far the Universe in winning."--anonymous
I went out and bought a game called Real War as part of my research I have to play as many RTSes as possible - right?

It''s a pain to be a gamer sometimes - programming games and playing games... what could be more fun? Designing games!

At anyrate, I found this game to have a limited demand on the MM of collecting resources. They utilized the supply depot and generator style of resource gathering which, is cool but it''s a pain to have to continuously build those generators. As you build more buildings - you utilize more power and thus you have to build generators.

All in all the game is fun. It''s suppose to have been based on a game that the Joint Chiefs of Staff training game for the U.S. Military. *SHRUG* It is a step in the direction I would like to see more of and am designing my game towards...

Anyone else played this game? Comments?

Dave "Dak Lozar" Loeser
Dave Dak Lozar Loeser
"Software Engineering is a race between the programmers, trying to make bigger and better fool-proof software, and the universe trying to make bigger fools. So far the Universe in winning."--anonymous

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