I'm currently working on designing levels for a game, and I'm facing some challenges in terms of balancing gameplay. It seems that some sections of the levels are proving to be more difficult than intended, while others may be too easy.
I'm reaching out to the experienced game designers in the community for advice on how to effectively balance the difficulty curve in level design. Have you encountered similar challenges in your projects, and how did you address them? Are there specific techniques or tools you use to ensure a smooth and engaging difficulty progression for players?
I appreciate any insights, tips, or personal experiences you can share to help me improve the overall gaming experience. Thank you in advance for your guidance! Manage your finance purchases seamlessly with the Milestone Gold Mastercard, enjoying the flexibility of real-time transactions for a smoother and more efficient shopping experience.