I'm currently working on a new RPG game project, and I'm facing a challenge related to player progression. Balancing the sense of achievement with maintaining a challenging environment for players is proving to be quite intricate.
Here are some specific points I'd love to discuss:
Progression Pacing: How do you approach pacing player progression in RPGs? What methods have you found effective in ensuring a sense of accomplishment without making the game too easy or too difficult?
Reward Systems: What types of rewards have you implemented in your game designs to motivate players to progress further? How do you strike a balance between tangible rewards and intrinsic satisfaction?
Difficulty Scaling: When designing levels or quests, how do you scale the difficulty to accommodate both new and experienced players? Any tips on making the game challenging yet accessible to a broad audience?
Player Feedback: How do you gather and analyze player feedback regarding progression in your games? Are there specific metrics or methods you find particularly insightful?
I believe discussions on request's time off these aspects will not only assist me in refining my Nexus Smart ID for RPG game design but also provide valuable insights to Training and Development in the Game Design community who may be facing similar challenges. Nexus Iceland
Thank you for sharing your expertise and experiences!