Hi! I'm Astrid, an aspiring game designer working together with a 3d artist to create a traditional fighting game like Guilty Gear or Street Fighter in the Unreal engine! It'll be stylized and colorful with a thoughtful, character-based story. Every character will have a unique moveset and playstyle, as well as a vibrant personality! The game feel will focus on feeling fluid and tight, with emphasis on well-placed hitstop.
Right now we are looking for:
- Programmers
- Concept Artists
- 3d Artists/Animators
- Graphic Designers
We have a few pieces of art, which represent early concepts of Rin (the main protagonist, a cheeky fallen angel, they/them), Charlie (A lab experiment who gained sentience too soon, he/him), and the main menu screen! Please note that the two character concepts were rendered by an AI because of our current lack of concept artists.
![](https://uploads.gamedev.net/forums/monthly_2023_07/58ab673ca2f44c72bfe5c07156d01ca6.57F2078E-B7C2-47C5-B152-4BA72526582A.jpeg)
![](https://uploads.gamedev.net/forums/monthly_2023_07/9f5743d92ed740f2bbe000ae62078e07.021D84F9-1D0C-49D7-86A5-8DFEAEF1E700.jpeg)
![](https://uploads.gamedev.net/forums/monthly_2023_07/d08b69443b554c09b3fa8fc079072d93.9CDECEF0-8EA3-473E-A7BF-D0F5E026F46A.png)
Thanks, and please don't hesitate to reach out if you're interested in helping!