This is probably a very basic question for many of you,
I am developing a very basic first person terrain navigation ‘engine’ (I hesitate to call it ‘engine’ because if really basic). One of the problems I run into is that when I am roaming on my terrain I some times run into some strange behavior (I cannot advance and each time I press the advance button it flips scenes totally). I have double checked whether my calculations are correct and they seem to be. There is however something else I have noticed. The problem disappears the moment that a new camera focal point is selected. So I am am assuming this has to do with the fact that the camera focal point is not being updated. Hence, here is my question: what should the camera focal point be in a first person engine? Should it be set to the center of the screen?
Any help with this will be appreciated.