I added a spotlight to a Unity scene and instead of just adding light, the surrounding environment got darker. What is happening here?


I added a spotlight to a Unity scene and instead of just adding light, the surrounding environment got darker. What is happening here?
Some possibilities:
@Aressera Thanks a lot! I increased the max number of lights. Also gonna try switching to deferred
I'm curious: when some lights are ignored, is there no way to get an explicit warning from the Unity engine? Trial and error doesn't seem a very efficient workflow, not all missing lights are as visible as the one in the OP's screenshots.
Omae Wa Mou Shindeiru
LorenzoGatti said:
I'm curious: when some lights are ignored, is there no way to get an explicit warning from the Unity engine? Trial and error doesn't seem a very efficient workflow, not all missing lights are as visible as the one in the OP's screenshots.
I don't know how Unity works internally, but in my engine the decision to cull lights is made for every mesh that is rendered, so a light might affect the objects closest to it, but would be culled for farther objects. So, if such a warning or logging was made by Unity, it would probably produce a huge number of culled lights in most scenes, since most lights would be culled for some object. So, such a warning would be not very useful.