Hi, Everyone.
I'm designing a Creature Capture Game and I would like to hear your take on the different possible evolution system for it, and, if you're a Pokemon or Digimon fan, why you like their evolution system.
So I have 3 takes on the evolution system:
- Drained System (this is my original idea): For this one the creatures have multiple Evolutions (1st, 2nd, 3rd, etc.) that they stay in (like Pokemon Evolutions) once they get to a certain level. Then, if there energy depletes, they devolve into a “Drained" form that's weaker. They remain in this form until you heal them, then they evolve back into whichever stage of the evolution they were before.
- Digimon-like System: For this one the creatures would have a base form (like Rookie in Digimon) and then evolve when their energy increases enough, or devolves when they lose too much energy. Then they revert back to rookie once the “battle” (or in my case, race) is over.
- Pokemon-Like System: For this one the creatures would evolve at certain levels and remain there for the game.
Thank you