GeneralJist said:
It also doesn't help that a lot of platforms try to sell the idea that 'ANYONE can be a creator.
This is like Disney's Ratatouille, “anyone can cook”.
You don't need to have a specific personality or background to be a great creator. Anyone can be a creator. That doesn't mean everyone can be a creator, many people who want to create end up being quite bad at it despite their desires.
The barriers and gatekeeping that used to be there have been knocked down further and further. At the beginning it used to require degrees in applied mathematics and hardware engineering, custom-built integrated circuits and cabinet carpentry, programmers who had memorized every instruction the chip was capable of, the timings they required, and hand-tuned everything. Now anyone can make games with nothing more than a web browser. Today you can edit text files and run the javascript, getting the assets and the knowledge from web searches. There are zero-code engines where you can make games using nothing more than free or low-cost tools and your own enthusiasm.
GeneralJist said:
I feel like it's like 30-40% of people are creators, and the rest are mainly consumers.
I'd say it is closer to six nines that are consumers, maybe 99.9999% or so are consumers. Plus, nearly all creators are also consumers.
There are billions of people around the globe who play games, there are thousands of people who make them. Maybe 3 billion game consumers, and a few thousand game content creators at any given time.