I have experienced a lot of heated debates about the performance of the old opengl rendering functions VS the new rendering functions on this portal, but also elsewhere nowadays.
So i have created a little program to measure the draw call performance in opengl to see what is the situation.
From now on, i am not going to debate anything regarding to this question because i am not going to repeat myself again and again (immediate mode vs lists vs vertex array vs vertex buffer object), if anyone brings up the question, i will simply link this topic to them.
I have measured multiple video cards from multiple vendors.
If someone finds this useful, then my BCH (bitcoin cash) address is:
bitcoincash:qqg9ccd6wjrdexu7xqpm6akphp7zdc25zvtdvn8wd0
And then i might try to benchmark more video cards from more vendors and a few generations older/newer, or if someone wants to try this tool, send me the price of my food for this weekend, and i upload the binaries and source code to shithub.
I am not going to comment the results, everyone can read it up for himself. Except if there is something strange happening with one of the parameters.