I'm working at upgrading my OpenGL 4 renderer code, and I need some voxel characters made. They need to be 32x32x32 (or less). Right now I'm using the chr_knight file from MagicaVoxel. It's a great file, but I think that we need our own characters.
I have no cash to pay for the work. It's all open source. Up next is texture projection, to shine a reticle onto the ground.
Right now the renderer supports a variable number of lights, as well as reflections. A screenshot of the renderer in action is: