taby said:
Is that what you're asking for? Rosy visuals? LOL
Idk Picassos story, only Van Goghs. Sometimes i have the impression that many gamedevs are constantly close to mental breakdowns too. Artists like Van Gogh seemingly used this as a source for inspiration. So every shit has its upsides.
Regarding the relation of colors to emotions, that's definitively a thing, and we want to control it. But many people lack a sense for the subtle effects of hue and they rely on feedback of others to make them aware. So i mention it if i think that's the case.
Have you ever seen a washed out print from the rain? Often one of the colors is missing, e.g. magenta. The above image looks a bit like that. There is just pure blue, and green (which also is closer to blue than to yellow).
Obviously the creator likes blue, but pure blue does not appear in nature. We only get the cyan from the sky, but no pure blue. Its not ugly to me at all, but i think it is an extreme used unintentionally.
The game surely is meant to feel just fun and positive. Sunshine, and warmth. To nail this, you could look at Segas Outrun, for example.
But then you might think: Let's do something different. Because all car games look like Outrun. It's boring. So why not blue car instead always a red car, and a blue sky instead always a gradient from blue to cyan.
That's a good intend if so. But to me the strength of the game is not innovative new mechanics or designs, it is more that it implements traditional mechanics well, and better than the average car game clone.
So i see no need to do experiments on alternative color design. Copying Outrun or something similar would be better because it generates the proper mood and expectations.
(The real template obviously is Trackmania not Outrun, i guess ; )