Right, could you suggest some places to learn about DSA and OOPS better and practise as well?
How essential Data Structure and OOPS are to Game Development?
I personally learned a lot from the ‘Game programming patterns and best experiences’ book (by John P. Doran).
Crealysm game & engine development: http://www.crealysm.com
Looking for a passionate, disciplined and structured producer? PM me
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