Last Update: 04/27/23
Hello fellow game devs!
I am working on my first ever game! It is a Metroid-themed 8-directional shooter. This is obviously not going to be commercial. I'm just trying to make something that I would play, and I'm trying to build a portfolio. I have implemented the following:
Fully animated Samus character with 8-directional aiming.
A pallet swapping system using shaders.
Tile and object-based collision system.
Input controller.
Test rooms.
One enemy. (Autclast from Metroid Dread)
Projectile system. (Regular, Charge Beam, and Missiles).
Missile ammo system.
Missile ammo pick-ups.
Health pick-ups.
Post-processing effects system.
HUD with dynamic health bar and missile count.
Loading / shader compilation splash screen at startup.
Culling system.
Seamless mouse and keyboard switching for menu navigation.
Title screen.
Pause screen.
Controls menu. (Only viewing them so far)
Settings menu with the following options:
Vsync
Display Mode
Refresh Rate
Window Scale
Bloom
Chromatic Aberration
Film Grain
The following is what I still need to implement:
Configurable controls.
Gamepad support.
Max health and missile capacity upgrade items.
More enemies with AI.
Various environmental and interactive objects.
A short cutscene to transition from Title Screen to the first room.
An ending cutscene.
Three rooms (levels/maps).
So basically, the story is Samus picks up a lifeform reading from a nearby planet she happens to be passing by. Her ship's AI points out that it has Metroid-like characteristics and recommends investigating. So, she lands on the planet to investigate. The atmosphere will be darker-toned, kind of like the dark world areas in Metroid Prime 2.
The gameplay will be similar to other Metroid games, but without the backtracking. Only forward progression. It is just one mission long. The first room (level, map, whatever you want to call it) will be filled with hostile alien lifeforms. In the second room, Samus discovers the Metroid-like creature, and there are lots of them. In the third room she continues fighting off the Metroid-like creatures followed by an ending boss fight. Then an ending cutscene will play out followed by credits.
The game is being made in Gamemaker Studio 2. I just need a level designer, and if willing, a sprite artist. I have a set of tilemap sprites that I have been using for test rooms, but I lack the ability to make a cohesive well-rounded map.
Any help would be appreciated. I'm not looking to hire. I'm just looking for fans that want to help make a fun Metroid-themed game in their spare time.
Thank you! PM me if you're interested and I will go into more detail on what I have so far.
Short video of the gameplay systems in action. This video is a bit outdated as the menu system has changed quite a bit.