Thanks JoeJ. All I could find were those links that link back to gamedev.net, which is weird.
Is there other method than quaternion or rotation matrix to orient animate characters?
@taby What do you think? It feels a bit like 2.5 D numbers to me, like Doom :D I imagine it's somewhat similar to spherical coords.
For fractals it seems very interesting. Let me know if you try. Not sure if i can port the math notation to code, but you could.
I’m not sure yet. It seems overwhelming when there are 50+ equations just to define multiplication.
yes, the fractals are pretty ******** cool. :D
P.S. it’s a shame that you don’t know basic software development. How did you produce the fractal images, if you can’t code?
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