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Is there other method than quaternion or rotation matrix to orient animate characters?

Started by June 01, 2022 10:37 PM
34 comments, last by taby 2 years, 9 months ago

Thanks JoeJ. All I could find were those links that link back to gamedev.net, which is weird.

@taby What do you think? It feels a bit like 2.5 D numbers to me, like Doom :D I imagine it's somewhat similar to spherical coords.

For fractals it seems very interesting. Let me know if you try. Not sure if i can port the math notation to code, but you could.

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I’m not sure yet. It seems overwhelming when there are 50+ equations just to define multiplication.

yes, the fractals are pretty ******** cool. :D

P.S. it’s a shame that you don’t know basic software development. How did you produce the fractal images, if you can’t code?

p.p.s. Your paper looks sloppy. I urge you to learn LaTeX, so that your paper can look more professional. It’s very easy; no harder than learning HTML.

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