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gltf tpose?

Started by May 26, 2022 05:43 PM
2 comments, last by cgdev 1 year, 7 months ago

Hi,

If I export an animated humanoid in gltf from Blender, how can I calculate the Tpose of this model?

I tried to multiply my world transformed joint matrix with the inverse bind matrix but it yields a wrong result.

I am interested in the challenge of getting the bones coordinates. I don't care about the vertices.

I am not even sure it is possible but I still ask!

Thanks

Found out the inverse bind matrices give me that

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use the inverseBindMatrices to transform the v1 in object space into the joint space:

v2 = inverseBindMatrices * v1

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