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Budgeting the project

Started by May 07, 2022 03:34 PM
2 comments, last by kassylon 2 years, 3 months ago

Hi my gaming friends
please tell me
how is better way to count your game dev VR project?
In my idea:
1. employee hours (pre-production/production/post-production)

2. marketing

3. investors percentage

what else should I count?

__
Yi Meandr
MEANDR gamedev / VR studio
@yimeandr (telegram/instagram)
Mister_Yi M#7036 (discord)

Art is coming face to face with yourself

Yi_Meandr said:
what else should I count?

Every other way you might spend money. Hardware, software, software licenses. Webhosting, legal counsel, accounting help, business fees, taxes. If you will have an office: rent, utilities, parking, furniture, supplies, cleaning supplies and costs, coffee… there's a section on budgeting in my FAQ 29.

-- Tom Sloper -- sloperama.com

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