Hi,
I have been learning how to implement different kinds of sounds in an open world game. One that I am struggling is the ocean sound, which usually has an irregular coastline and requires some accuracy. I tried to find tutorials about it but only came up with nothing.
I do have some ideas but I am not sure if there are better ways to do it.
One is the volumetric script mentioned in the wwise official site. It uses a movable emitter that follows the edge of the volume as the player moves. If the player moves into the volume, the emitter will stick with the player. This is very useful for lakes but not ideal for surrounding ocean beach. Also, inverted points of the shape would cause panning problems.
Another is Zones. This is pretty safe. It uses boxes to play the 2D sound. If the player enter the zone, then play it, otherwise stop it. That's all. The problem is that it does not provide attenuation arround the edge of the waterbody. I should probably place some spline-controlled audio or multi-direction audio, to cover the transition between lands and seas.
Do you guys know any better solutions?
Thanks in advance!