Tom Sloper said:
None of us can predict how any individual of varying tastes and industry knowledge will react to a gorgeous demo with crappy audio.
No, but I'm hoping that there's a generality to be had there. Much as one might say in general (if I'm not much mistaken) that it's important to include a budget in one's pitch: this may not be true in absolutely all cases, but it might nevertheless be a reasonable guideline.
But if not, then fair enough!
I take it, then, that you disagree with Frob's suggestion that one can say that “good publishers” are likely to recognise that audio can be swapped out, and that I am, after all, seeking development resources?
Tom Sloper said:
Make your placeholder audio be non-crappy.
You say that as though it's easy! XD;
As I said, audio is not my strong suit. Further, I'm finding it rather difficult to discover royalty-free audio that fits my project.
Hiring someone would likely solve the problem--but it looks like that's likely to be expensive, and, well, funding is one of the reasons that I'm looking for a publisher during development.
Now, if a lack of high-quality audio in my pitch-demo is very likely to result in my not finding a publisher, then it might be worth expending the resources--whether in taking significantly more time to either make or find audio myself, or in taking the chance of spending that much money. But if such a lack isn't likely to cost me a publisher, then doing so would seem unwise.
Hence my looking for advice here!
Tom Sloper said:
In general, you can use the term “vertical slice” and then describe it with the kind of detail you did above, and nobody can say your use of the term is bogus.…
Okay, that's rather reassuring--thank you for that! ^_^
So, noting to myself: Be explicit and clear about the nature of the pitch-demo!