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Getting DepthBuffer From BackBuffer vs SceneCapture, UE4

Started by January 28, 2022 09:01 AM
0 comments, last by Enzio599 2 years, 9 months ago

Hi Guys,

i am trying to get depth from backbuffer directly, but depthstencil view comes as NULL, here is the code …

	ENQUEUE_RENDER_COMMAND(void)(
		[this, dx11Texture, Context](FRHICommandListImmediate& RHICmdList) 
		{
			ID3D11DepthStencilView* View = nullptr;
			Context->OMGetRenderTargets( 1, nullptr, &View );
			Context->Flush();
			if (View)
			{
				View->GetResource(&m_TargetDepthTexture);
				Context->Flush();
			}
		});

please guide me how to get depth from backbuffer directly … is there any faster way then scenecapture and using a render target texture , even this is problemetic RTF_R32F is not working so i was using PF_rgbaFLOAT, how ever, i want to get depth buffer with depth value in range of 0 … 1.

is there a possibility.

thanks …

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