Hi Folks!
I'm a n00b but trying to work my way through a “should be trivial” project, and have been able to find everything that I need around. But I'm stuck with one thing. My collection of assets includes about 50 wavs. Any of these could be played at any time, so I need to have them “at the ready”. I can find PLENTY of examples of playing a single wav, and I have that working. I only ever play 1 sound at a time, so I don't need the mixer, or callbacks, or anything like that. So, how is it done?
I'd (ideally) like to load them all at launch, and then have them ready so that I could just call an API to play them when the time comes.
I'm porting an old game from an embedded platform where it did everything on the bare metal. It's all in C, so I'd like to keep it that way.
THANKS!
-Frank