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How to turn on VSynch or limit frame rate in Editor in URP/Unity?

Started by November 20, 2021 05:59 PM
0 comments, last by Zurtan 3 years, 2 months ago

I am testing my game in the editor in Unity,

The issue is that Unity renders the game at maximum possible FPS, regardless of VSynch or screen refresh rate, or my attempts to limit it.

Turning on vSynch in Quality preferences doesn't help.

Also doing Applicaiton.targetFrameRate doesn't help.

Any idea how to limit the FPS?

I tried reducing my monitor's refresh rate via the NVIDIA control panel, it didn't change anything. So it's not even vSynched.

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