Kylotan said:
The reason your ‘quick searching’ didn't turn up any others is because there are no other notable ones to speak of.
Okay, doing further searching, I see that The Sims 4 (from ~2015, six years ago) used Python.
(And a number of small projects, I see, but you did say “notable”.)
So, you are right that it doesn't seem to be commonly used in major projects these days, but it's not that uncommon in small ones, it seems. (For one thing, a vast number of visual novels are made in the language.)
Kylotan said:
Python became less viable as an in-engine scripting language as games came to depend more on efficient multi-core access.
And yet Panda3D, at least, offers things like threading within Python, and I think that it has at least some behind-the-scenes multi-core support. (I'll confess that I haven't much looked into it as I've felt little call for it in my own work.)
I also see that there's at least one Python module that allows multi-core code, although I can't speak to how good it is, not having used it myself: https://pypi.org/project/multicore/
Kylotan said:
Sorry, but you're misinformed.
… And yet some of what I gave there, as mentioned, was not from information but from actual personal experience. That said, as I mentioned before, it is somewhat-old experience now.
Now, regarding all of these points, if we're only talking about AAA development, then maybe. But we don't know whether the original poster is only looking at the AAA sector, as far as I recall.
That said, thinking about it, I don't want to argue further on this point--this has become a little more stressful and energy-intensive than I'd like. I've had my say, and I'd like to leave my part of the matter here. (To be clear, I'm not suggesting that you don't respond to the above, and nor am I saying that you're at fault in any of this. For one thing, my energy is a bit limited right now, I fear.)