What I know, which is more offtopic, is that in the early years of video games, there were more than often some games which had ‘their own life’. This was caused from some hardware weirdness, memory swaps or whatever random side effects. A famous example is Nintendo's Super Mario, especially Lakitu or it's movement pattern to be precise. I don't know if they finally detected why it was moving this way but it wasn't intended.
Another of those weirdnesses is for example The Elder Scrolls Skyrim and the treasure fox behavior, which leads to foxes in the wild guide players to treasure hideouts