Im doing a mental experiment to design a gameplay system including a sort of multiplayer real time combat, but considering that our internet service and VPSs have an average ping of 140ms.
So, lets say that a player attack takes 1.2 seconds to complete, and can be blocked before 1s (blocking after 1 seconds is too late ad doesnt counts). I started to calculate that 140 ms means that the notification of attack action takes around 70 ms to reach server, and then 70 ms to the player B (target of attack). A normal person can take 200ms to react, and then another 70ms for the server to get the notification of block action. That means that I have, 340ms, plenty of time to react and block/evade attacks, even if ping raises to 160, or my reaction time is larger than 200 ms. Sounds good to me, in fact, too good to be true, so Im sure there are factors Im not considering, technical issues Im not aware, and many others. What do you think about this? Is it possible or not?