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Do I need to run collision detection twice, one for rigid bodies, and again for non-rigid bodies?

Started by July 25, 2021 04:23 AM
10 comments, last by JoeJ 3 years, 4 months ago

hplus0603 said:
Yeah, but what do you think the physics engine is doing under the covers? ;-)

The main reason for me to use Newton is it really tries to follow laws of physics. So it does not use the mentioned tricks.
In contrast to all other engines i have tried, it has really minimal jitter and is very accurate. For example, i made a self balancing walking ragdoll, and its built in solver is accurate enough so this just works. Using other engines, i would need to make my own torque solver for the motorized joints.

Though, i did not look at other engines for >15 years. There were improvements on PhysX related to robotics since that, for example.

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