Hey game devs all around the world!
Knowing how difficult it is to make a multiplayer game from a network standpoint, to deliver a smoothly experience without lag and jitter, my question is:
how does the dev at trychar managed to make a multiplayer game where there is multiple players and hordes of zombies in the map at the same time all synced across the network clients? I'm talking here about the multiplayer mode and not the split screen/LAN mode of course! What kind of techniques is used to handles that much network entities in a game at the same time?
Thanks!